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| | CameraSphereInteractorLogic (Camera *c, double min_far_plane) |
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| void | Rotate (int dx, int dy) override |
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| void | StartMouseDrag () override |
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| | CameraInteractorLogic (Camera *c, double min_far_plane) |
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| void | SetBoundingBox (const geometry::AxisAlignedBoundingBox &bounds) override |
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| void | Rotate (int dx, int dy) override |
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| void | RotateZ (int dx, int dy) override |
| | Rotates about the forward axis of the matrix. More...
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| void | Dolly (float dy, DragType type) override |
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| void | Dolly (float z_dist, Camera::Transform matrix_in) override |
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| void | Pan (int dx, int dy) override |
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| void | Zoom (int dy, DragType drag_type) |
| | Sets camera field of view. More...
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| void | RotateLocal (float angle_rad, const Eigen::Vector3f &axis) |
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| void | MoveLocal (const Eigen::Vector3f &v) |
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| void | RotateFly (int dx, int dy) |
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| void | StartMouseDrag () override |
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| void | ResetMouseDrag () |
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| void | UpdateMouseDragUI () override |
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| void | EndMouseDrag () override |
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| | RotationInteractorLogic (Camera *camera, double min_far_plane) |
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| | ~RotationInteractorLogic () |
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| virtual void | SetCenterOfRotation (const Eigen::Vector3f ¢er) |
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| virtual void | Pan (int dx, int dy) |
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| virtual void | StartMouseDrag () |
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| virtual void | UpdateMouseDragUI () |
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| virtual void | EndMouseDrag () |
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| virtual | ~MatrixInteractorLogic () |
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| void | SetViewSize (int width, int height) |
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| int | GetViewWidth () const |
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| int | GetViewHeight () const |
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| const geometry::AxisAlignedBoundingBox & | GetBoundingBox () const |
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| virtual void | SetBoundingBox (const geometry::AxisAlignedBoundingBox &bounds) |
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| Eigen::Vector3f | GetCenterOfRotation () const |
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| void | SetMouseDownInfo (const Camera::Transform &matrix, const Eigen::Vector3f ¢er_of_rotation) |
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| const Camera::Transform & | GetMatrix () const |
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| virtual void | Rotate (int dx, int dy) |
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| virtual void | RotateWorld (int dx, int dy, const Eigen::Vector3f &x_axis, const Eigen::Vector3f &y_axis) |
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| virtual void | RotateZ (int dx, int dy) |
| | Rotates about the forward axis of the matrix. More...
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| virtual void | RotateZWorld (int dx, int dy, const Eigen::Vector3f &forward) |
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| virtual void | Dolly (float dy, DragType drag_type) |
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| virtual void | Dolly (float z_dist, Camera::Transform matrix) |
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