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| | FilamentScene (filament::Engine &engine, FilamentResourceManager &resource_mgr, Renderer &renderer) |
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| | ~FilamentScene () |
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| Scene * | Copy () override |
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| ViewHandle | AddView (std::int32_t x, std::int32_t y, std::uint32_t w, std::uint32_t h) override |
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| View * | GetView (const ViewHandle &view_id) const override |
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| void | SetViewActive (const ViewHandle &view_id, bool is_active) override |
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| void | SetRenderOnce (const ViewHandle &view_id) override |
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| void | RemoveView (const ViewHandle &view_id) override |
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| void | AddCamera (const std::string &camera_name, std::shared_ptr< Camera > cam) override |
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| void | RemoveCamera (const std::string &camera_name) override |
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| void | SetActiveCamera (const std::string &camera_name) override |
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| bool | AddGeometry (const std::string &object_name, const geometry::Geometry3D &geometry, const MaterialRecord &material, const std::string &downsampled_name="", size_t downsample_threshold=SIZE_MAX) override |
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| bool | AddGeometry (const std::string &object_name, const t::geometry::Geometry &geometry, const MaterialRecord &material, const std::string &downsampled_name="", size_t downsample_threshold=SIZE_MAX) override |
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| bool | AddGeometry (const std::string &object_name, const TriangleMeshModel &model) override |
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| bool | HasGeometry (const std::string &object_name) const override |
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| void | UpdateGeometry (const std::string &object_name, const t::geometry::PointCloud &point_cloud, uint32_t update_flags) override |
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| void | RemoveGeometry (const std::string &object_name) override |
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| void | ShowGeometry (const std::string &object_name, bool show) override |
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| bool | GeometryIsVisible (const std::string &object_name) override |
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| void | SetGeometryTransform (const std::string &object_name, const Transform &transform) override |
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| Transform | GetGeometryTransform (const std::string &object_name) override |
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| geometry::AxisAlignedBoundingBox | GetGeometryBoundingBox (const std::string &object_name) override |
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| void | GeometryShadows (const std::string &object_name, bool cast_shadows, bool receive_shadows) override |
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| void | SetGeometryCulling (const std::string &object_name, bool enable) override |
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| void | SetGeometryPriority (const std::string &object_name, uint8_t priority) override |
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| void | OverrideMaterial (const std::string &object_name, const MaterialRecord &material) override |
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| void | QueryGeometry (std::vector< std::string > &geometry) override |
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| void | OverrideMaterialAll (const MaterialRecord &material, bool shader_only=true) override |
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| bool | AddPointLight (const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, float intensity, float falloff, bool cast_shadows) override |
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| bool | AddSpotLight (const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, const Eigen::Vector3f &direction, float intensity, float falloff, float inner_cone_angle, float outer_cone_angle, bool cast_shadows) override |
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| bool | AddDirectionalLight (const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &direction, float intensity, bool cast_shadows) override |
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| Light & | GetLight (const std::string &light_name) override |
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| void | RemoveLight (const std::string &light_name) override |
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| void | UpdateLight (const std::string &light_name, const Light &light) override |
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| void | UpdateLightColor (const std::string &light_name, const Eigen::Vector3f &color) override |
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| void | UpdateLightPosition (const std::string &light_name, const Eigen::Vector3f &position) override |
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| void | UpdateLightDirection (const std::string &light_name, const Eigen::Vector3f &direction) override |
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| void | UpdateLightIntensity (const std::string &light_name, float intensity) override |
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| void | UpdateLightFalloff (const std::string &light_name, float falloff) override |
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| void | UpdateLightConeAngles (const std::string &light_name, float inner_cone_angle, float outer_cone_angle) override |
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| void | EnableLightShadow (const std::string &light_name, bool cast_shadows) override |
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| void | SetSunLight (const Eigen::Vector3f &direction, const Eigen::Vector3f &color, float intensity) override |
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| void | EnableSunLight (bool enable) override |
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| void | EnableSunLightShadows (bool enable) override |
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| void | SetSunLightColor (const Eigen::Vector3f &color) override |
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| Eigen::Vector3f | GetSunLightColor () override |
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| void | SetSunLightIntensity (float intensity) override |
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| float | GetSunLightIntensity () override |
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| void | SetSunLightDirection (const Eigen::Vector3f &direction) override |
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| Eigen::Vector3f | GetSunLightDirection () override |
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| void | SetSunAngularRadius (float radius) override |
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| void | SetSunHaloSize (float size) override |
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| void | SetSunHaloFalloff (float falloff) override |
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| bool | SetIndirectLight (const std::string &ibl_name) override |
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| const std::string & | GetIndirectLight () override |
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| void | EnableIndirectLight (bool enable) override |
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| void | SetIndirectLightIntensity (float intensity) override |
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| float | GetIndirectLightIntensity () override |
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| void | SetIndirectLightRotation (const Transform &rotation) override |
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| Transform | GetIndirectLightRotation () override |
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| void | ShowSkybox (bool show) override |
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| bool | GetSkyboxVisible () const override |
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| void | SetBackground (const Eigen::Vector4f &color, const std::shared_ptr< geometry::Image > image=nullptr) override |
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| void | SetBackground (TextureHandle image) override |
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| void | EnableGroundPlane (bool enable, GroundPlane plane) override |
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| void | SetGroundPlaneColor (const Eigen::Vector4f &color) override |
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| void | RenderToImage (std::function< void(std::shared_ptr< geometry::Image >)> callback) override |
| | Size of image is the size of the window. More...
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| void | RenderToDepthImage (std::function< void(std::shared_ptr< geometry::Image >)> callback) override |
| | Size of image is the size of the window. More...
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| void | Draw (filament::Renderer &renderer) |
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| void | HideRefractedMaterials (bool hide=true) |
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| filament::Scene * | GetNativeScene () const |
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| | Scene (Renderer &renderer) |
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| virtual | ~Scene ()=default |
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| virtual Scene * | Copy ()=0 |
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| virtual ViewHandle | AddView (std::int32_t x, std::int32_t y, std::uint32_t w, std::uint32_t h)=0 |
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| virtual View * | GetView (const ViewHandle &view_id) const =0 |
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| virtual void | SetViewActive (const ViewHandle &view_id, bool is_active)=0 |
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| virtual void | SetRenderOnce (const ViewHandle &view_id)=0 |
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| virtual void | RemoveView (const ViewHandle &view_id)=0 |
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| virtual void | AddCamera (const std::string &camera_name, std::shared_ptr< Camera > cam)=0 |
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| virtual void | RemoveCamera (const std::string &camera_name)=0 |
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| virtual void | SetActiveCamera (const std::string &camera_name)=0 |
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| virtual bool | AddGeometry (const std::string &object_name, const geometry::Geometry3D &geometry, const MaterialRecord &material, const std::string &downsampled_name="", size_t downsample_threshold=SIZE_MAX)=0 |
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| virtual bool | AddGeometry (const std::string &object_name, const t::geometry::Geometry &geometry, const MaterialRecord &material, const std::string &downsampled_name="", size_t downsample_threshold=SIZE_MAX)=0 |
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| virtual bool | AddGeometry (const std::string &object_name, const TriangleMeshModel &model)=0 |
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| virtual bool | HasGeometry (const std::string &object_name) const =0 |
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| virtual void | UpdateGeometry (const std::string &object_name, const t::geometry::PointCloud &point_cloud, uint32_t update_flags)=0 |
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| virtual void | RemoveGeometry (const std::string &object_name)=0 |
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| virtual void | ShowGeometry (const std::string &object_name, bool show)=0 |
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| virtual bool | GeometryIsVisible (const std::string &object_name)=0 |
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| virtual void | OverrideMaterial (const std::string &object_name, const MaterialRecord &material)=0 |
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| virtual void | GeometryShadows (const std::string &object_name, bool cast_shadows, bool receive_shadows)=0 |
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| virtual void | SetGeometryCulling (const std::string &object_name, bool enable)=0 |
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| virtual void | SetGeometryPriority (const std::string &object_name, uint8_t priority)=0 |
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| virtual void | QueryGeometry (std::vector< std::string > &geometry)=0 |
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| virtual void | SetGeometryTransform (const std::string &object_name, const Transform &transform)=0 |
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| virtual Transform | GetGeometryTransform (const std::string &object_name)=0 |
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| virtual geometry::AxisAlignedBoundingBox | GetGeometryBoundingBox (const std::string &object_name)=0 |
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| virtual void | OverrideMaterialAll (const MaterialRecord &material, bool shader_only=true)=0 |
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| virtual bool | AddPointLight (const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, float intensity, float falloff, bool cast_shadows)=0 |
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| virtual bool | AddSpotLight (const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &position, const Eigen::Vector3f &direction, float intensity, float falloff, float inner_cone_angle, float outer_cone_angle, bool cast_shadows)=0 |
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| virtual bool | AddDirectionalLight (const std::string &light_name, const Eigen::Vector3f &color, const Eigen::Vector3f &direction, float intensity, bool cast_shadows)=0 |
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| virtual Light & | GetLight (const std::string &light_name)=0 |
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| virtual void | RemoveLight (const std::string &light_name)=0 |
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| virtual void | UpdateLight (const std::string &light_name, const Light &light)=0 |
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| virtual void | UpdateLightColor (const std::string &light_name, const Eigen::Vector3f &color)=0 |
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| virtual void | UpdateLightPosition (const std::string &light_name, const Eigen::Vector3f &position)=0 |
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| virtual void | UpdateLightDirection (const std::string &light_name, const Eigen::Vector3f &direction)=0 |
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| virtual void | UpdateLightIntensity (const std::string &light_name, float intensity)=0 |
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| virtual void | UpdateLightFalloff (const std::string &light_name, float falloff)=0 |
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| virtual void | UpdateLightConeAngles (const std::string &light_name, float inner_cone_angle, float outer_cone_angle)=0 |
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| virtual void | EnableLightShadow (const std::string &light_name, bool cast_shadows)=0 |
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| virtual void | SetSunLight (const Eigen::Vector3f &direction, const Eigen::Vector3f &color, float intensity)=0 |
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| virtual void | EnableSunLight (bool enable)=0 |
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| virtual void | EnableSunLightShadows (bool enable)=0 |
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| virtual void | SetSunLightColor (const Eigen::Vector3f &color)=0 |
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| virtual Eigen::Vector3f | GetSunLightColor ()=0 |
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| virtual void | SetSunLightIntensity (float intensity)=0 |
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| virtual float | GetSunLightIntensity ()=0 |
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| virtual void | SetSunLightDirection (const Eigen::Vector3f &direction)=0 |
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| virtual Eigen::Vector3f | GetSunLightDirection ()=0 |
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| virtual void | SetSunAngularRadius (float radius)=0 |
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| virtual void | SetSunHaloSize (float size)=0 |
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| virtual void | SetSunHaloFalloff (float falloff)=0 |
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| virtual bool | SetIndirectLight (const std::string &ibl_name)=0 |
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| virtual const std::string & | GetIndirectLight ()=0 |
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| virtual void | EnableIndirectLight (bool enable)=0 |
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| virtual void | SetIndirectLightIntensity (float intensity)=0 |
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| virtual float | GetIndirectLightIntensity ()=0 |
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| virtual void | SetIndirectLightRotation (const Transform &rotation)=0 |
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| virtual Transform | GetIndirectLightRotation ()=0 |
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| virtual void | ShowSkybox (bool show)=0 |
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| virtual bool | GetSkyboxVisible () const =0 |
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| virtual void | SetBackground (const Eigen::Vector4f &color, const std::shared_ptr< geometry::Image > image=nullptr)=0 |
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| virtual void | SetBackground (TextureHandle image)=0 |
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| virtual void | EnableGroundPlane (bool enable, GroundPlane plane)=0 |
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| virtual void | SetGroundPlaneColor (const Eigen::Vector4f &color)=0 |
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| virtual void | RenderToImage (std::function< void(std::shared_ptr< geometry::Image >)> callback)=0 |
| | Size of image is the size of the window. More...
|
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| virtual void | RenderToDepthImage (std::function< void(std::shared_ptr< geometry::Image >)> callback)=0 |
| | Size of image is the size of the window. More...
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