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#include "SurgSim/Graphics/OsgSkeletonRepresentation.h"
#include <algorithm>
#include <boost/thread.hpp>
#include <map>
#include <osg/Geode>
#include <osg/Quat>
#include <osg/Node>
#include <osg/PositionAttitudeTransform>
#include <osg/Shader>
#include <osg/Vec3>
#include <osgAnimation/Bone>
#include <osgAnimation/RigGeometry>
#include <osgAnimation/RigTransformHardware>
#include <osgAnimation/Skeleton>
#include <osgAnimation/StackedQuaternionElement>
#include <osgAnimation/StackedTranslateElement>
#include <osgAnimation/UpdateBone>
#include <osgDB/ReadFile>
#include "SurgSim/Framework/ApplicationData.h"
#include "SurgSim/Framework/FrameworkConvert.h"
#include "SurgSim/Framework/Log.h"
#include "SurgSim/Framework/ObjectFactory.h"
#include "SurgSim/Framework/Runtime.h"
#include "SurgSim/Graphics/OsgModel.h"
#include "SurgSim/Graphics/OsgRigidTransformConversions.h"
#include "SurgSim/Graphics/OsgProgram.h"
Classes | |
struct | SurgSim::Graphics::BoneData |
Local data structure to store the bones and their references to the transforms. More... | |
Namespaces | |
SurgSim | |
SurgSim::Graphics | |