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Camera which controls the view of the scene. More...
#include <SurgSim/Testing/VisualTestCommon/GlutRenderer.h>
Public Member Functions | |
GlutCamera (const SurgSim::Math::Vector3d &eye_, const SurgSim::Math::Vector3d ¢er_, const SurgSim::Math::Vector3d &up_, const double fovY_, double zNear_, double zFar_) | |
Constructor. More... | |
Public Attributes | |
SurgSim::Math::Vector3d | eye |
Eye position. More... | |
SurgSim::Math::Vector3d | center |
Center (look at) position. More... | |
SurgSim::Math::Vector3d | up |
Up direction. More... | |
double | fovY |
Field of view angle (in degrees) in the vertical direction. More... | |
double | zNear |
Near clipping plane distance from camera, in meters. More... | |
double | zFar |
Far clipping plane distance from camera, in meters. More... | |
Camera which controls the view of the scene.
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inline |
Constructor.
eye_ | Eye position. |
center_ | Center (look at) position. |
up_ | Up direction. |
fovY_ | Field of view angle (in degrees) in the vertical direction. |
zNear_ | Near clipping plane distance from camera, in meters. |
zFar_ | Far clipping plane distance from camera, in meters. |
SurgSim::Math::Vector3d GlutCamera::center |
Center (look at) position.
SurgSim::Math::Vector3d GlutCamera::eye |
Eye position.
double GlutCamera::fovY |
Field of view angle (in degrees) in the vertical direction.
SurgSim::Math::Vector3d GlutCamera::up |
Up direction.
double GlutCamera::zFar |
Far clipping plane distance from camera, in meters.
double GlutCamera::zNear |
Near clipping plane distance from camera, in meters.