Accessible() | SurgSim::Framework::Accessible | |
Accessible(const Accessible &other) | SurgSim::Framework::Accessible | private |
CombiningOutputComponent(const std::string &name) | SurgSim::Input::CombiningOutputComponent | explicit |
Component(const std::string &name) | SurgSim::Framework::Component | explicit |
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible | |
DecoderType typedef | SurgSim::Framework::Accessible | |
doInitialize() | SurgSim::Input::OutputComponent | virtual |
doRetire() | SurgSim::Framework::Component | virtual |
doWakeUp() | SurgSim::Input::OutputComponent | virtual |
encode() const | SurgSim::Framework::Accessible | |
EncoderType typedef | SurgSim::Framework::Accessible | |
FactoryType typedef | SurgSim::Framework::FactoryBase1< Component, std::string > | |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible | |
FunctorType typedef | SurgSim::Input::CombiningOutputComponent | |
getClassName() const | SurgSim::Framework::Component | virtual |
getDeviceName() const | SurgSim::Input::OutputComponent | |
getFactory() | SurgSim::Framework::FactoryBase1< Component, std::string > | inlinestatic |
getFullName() const | SurgSim::Framework::Component | |
getLocalPose() const | SurgSim::Framework::Representation | virtual |
getName() const | SurgSim::Framework::Component | |
getOutputs() const | SurgSim::Input::CombiningOutputComponent | |
getPose() const | SurgSim::Framework::Representation | virtual |
getPoseComponent() | SurgSim::Framework::Component | protectedvirtual |
getPoseComponent() const | SurgSim::Framework::Component | protectedvirtual |
getRuntime() const | SurgSim::Framework::Component | |
getScene() | SurgSim::Framework::Component | |
getSceneElement() | SurgSim::Framework::Component | |
getSceneElement() const | SurgSim::Framework::Component | |
getSharedPtr() | SurgSim::Framework::Component | |
GetterType typedef | SurgSim::Framework::Accessible | |
getUuid() const | SurgSim::Framework::Component | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
initialize(const std::weak_ptr< Runtime > &runtime) | SurgSim::Framework::Component | |
isActive() const | SurgSim::Framework::Component | |
isAwake() const | SurgSim::Framework::Component | |
isInitialized() const | SurgSim::Framework::Component | |
isLocalActive() const | SurgSim::Framework::Component | |
isReadable(const std::string &name) const | SurgSim::Framework::Accessible | |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible | |
m_combiner | SurgSim::Input::CombiningOutputComponent | private |
m_deviceName | SurgSim::Input::OutputComponent | private |
m_didInit | SurgSim::Framework::Component | private |
m_didWakeUp | SurgSim::Framework::Component | private |
m_functors | SurgSim::Framework::Accessible | private |
m_haveData | SurgSim::Input::OutputComponent | private |
m_isAwake | SurgSim::Framework::Component | private |
m_isInitialized | SurgSim::Framework::Component | private |
m_isLocalActive | SurgSim::Framework::Component | private |
m_lastOutput | SurgSim::Input::OutputComponent | private |
m_localPose | SurgSim::Framework::Representation | private |
m_mutex | SurgSim::Input::CombiningOutputComponent | private |
m_name | SurgSim::Framework::Component | private |
m_outputs | SurgSim::Input::CombiningOutputComponent | private |
m_runtime | SurgSim::Framework::Component | private |
m_scene | SurgSim::Framework::Component | private |
m_sceneElement | SurgSim::Framework::Component | private |
m_uuid | SurgSim::Framework::Component | private |
operator=(const Accessible &other) | SurgSim::Framework::Accessible | private |
OutputComponent(const std::string &name) | SurgSim::Input::OutputComponent | explicit |
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible | |
Representation(const std::string &name) | SurgSim::Framework::Representation | explicit |
requestOutput(const std::string &device, SurgSim::DataStructures::DataGroup *outputData) override | SurgSim::Input::CombiningOutputComponent | virtual |
retire() | SurgSim::Framework::Component | |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible | |
setCombiner(FunctorType combiner) | SurgSim::Input::CombiningOutputComponent | |
setData(const SurgSim::DataStructures::DataGroup &dataGroup) override | SurgSim::Input::CombiningOutputComponent | virtual |
setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible | |
setDeviceName(const std::string &deviceName) | SurgSim::Input::OutputComponent | |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible | |
setLocalActive(bool val) | SurgSim::Framework::Component | virtual |
setLocalPose(const SurgSim::Math::RigidTransform3d &pose) | SurgSim::Framework::Representation | virtual |
setName(const std::string &name) | SurgSim::Framework::Component | |
setOutputs(const std::vector< std::shared_ptr< SurgSim::Framework::Component >> &outputs) | SurgSim::Input::CombiningOutputComponent | |
setScene(std::weak_ptr< Scene > scene) | SurgSim::Framework::Component | |
setSceneElement(std::weak_ptr< SceneElement > sceneElement) | SurgSim::Framework::Component | |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible | |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible | |
SetterType typedef | SurgSim::Framework::Accessible | |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible | |
SURGSIM_CLASSNAME(SurgSim::Input::CombiningOutputComponent) | SurgSim::Input::CombiningOutputComponent | |
SurgSim::Input::OutputComponent::SURGSIM_CLASSNAME(SurgSim::Input::OutputComponent) | SurgSim::Input::OutputComponent | |
wakeUp() | SurgSim::Framework::Component | |
~Accessible() | SurgSim::Framework::Accessible | |
~CombiningOutputComponent() | SurgSim::Input::CombiningOutputComponent | virtual |
~Component() | SurgSim::Framework::Component | virtual |
~OutputComponent() | SurgSim::Input::OutputComponent | virtual |
~OutputProducerInterface() | SurgSim::Input::OutputProducerInterface | inlinevirtual |
~Representation() | SurgSim::Framework::Representation | virtual |